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Note: these table list rates in bits per second. For asynchronous speeds at or below 600 bps and all synchronous speeds listed, this number is also the same as the baud (not "baud rate"). For other speeds, the bits/second figure and the baud may or may not be the same: it depends upon the encoding used to carry the signal.
The term "baud" means "symbols per second" and is already a rate. In normal operations, the "baud rate" should therefore always be zero, thus indicating that signalling is happening at a constant speed. The "baud rate" will be non-zero at the times when signalling is starting, stopping, changing encodings, or changing rates.
bits/sec | notes |
---|---|
5 (approx) | professional Morse Code |
45.45 | WWII era Radio TTY (aka RTTY) |
60 | Baudot |
75 | Baudot |
110 | TTY33; the old standby |
134.5 | IBM Selectrics |
135 | same as above |
150 | |
200 | |
300 | "it's so much faster than 110..." |
600 |
Except for Bell 202A format (the 1200 bps one that no one used much; although it is now used for caller ID signalling), speeds above 600 bps are communicated at 600 baud, with multiple bits per symbol.
bits/sec | notes |
---|---|
1 200 | "boy, this is really fast..." |
1 800 | |
2 400 | the speed modem that every machine came with after 9600 was available... |
3 600 | |
4 800 | |
7 200 | |
9 600 | "at last, fast enough!" |
14 400 | but then came... |
19 200 | 2 x 9 600 |
28 800 | fastest base signal rate on a phone line |
38 400 | 4 x 9 600, popular RS-232 and modem speed |
56 000 | 6 x 9 600, popular modem speed |
57 600 | popular RS-232 speed |
115 200 | 4 x 28 800 |
bits/sec | notes |
---|---|
8 000 | voice channel sample rate |
56 000 | US DS0 |
64 000 | European DS0; ISDN B channel |
128 000 | 2 x 64 000; 1/12 T1 |
144 000 | ISDN 2B+D channel |
192 000 | 3 x 64 000; 3/24 T1 |
230 400 | AppleTalk LocalTalk |
256 000 | 4 x 64 000; 1/6 T1, AC-3 stereo |
320 000 | 5 x 64 000; 5/24 T1 |
384 000 | 6 x 64 000; 1/4 T1, AC-3 5.1 sound |
448 000 | 7 x 64 000; 7/24 T1 |
512 000 | 8 x 64 000; 1/3 T1 |
576 000 | 9 x 64 000; 3/8 T1 |
640 000 | 10 x 64 000; 5/12 T1 |
704 000 | 11 x 64 000; 11/24 T1 |
768 000 | 12 x 64 000; 1/2 T1 |
832 000 | 13 x 64 000; 13/24 T1 |
896 000 | 14 x 64 000; 7/12 T1 |
960 000 | 15 x 64 000; 5/8 T1 |
1 000 000 | Corvus Omninet data rate |
1 024 000 | 16 x 64 000; 2/3 T1 |
1 088 000 | 17 x 64 000; 17/24 T1 |
1 152 000 | 18 x 64 000; 3/4 T1 |
1 216 000 | 19 x 64 000; 19/24 T1 |
1 280 000 | 20 x 64 000; 5/6 T1 |
1 344 000 | 21 x 64 000; 7/8 T1; also 24 x 56 000 |
1 408 000 | 22 x 64 000; 11/12 T1 |
1 411 200 | CD data rate (44 100 samples/sec, 16 bits/sample, 2 channels) |
1 472 000 | 23 x 64 000; 23/24 T1 |
1 536 000 | 24 x 64 000; T1[*]; IDSN Primary |
1 544 000 | DS1; T1 + 8 000 bps signaling |
1 546 000 | unchannelized DS1 |
2 048 000 | E1 (European DS1) |
3 000 000 | original Ethernet data rate |
4 000 000 | 4 Mbit token ring data rate |
4 500 000 | 60:1 compress components NTSC video |
6 176 000 | 4 x DS1; DS2 |
10 000 000 | Ethernet data rate |
12 000 000 | USB 1.0 signaling rate |
16 000 000 | 16 Mbit token ring data rate |
34 368 000 | E3 |
43 232 000 | 7 x DS2; 28 x DS1 |
44 736 000 | 7 x DS2; 28 x DS1 + overhead; DS3 |
51 840 000 | OC-1 / STS-1 |
100 000 000 | FDDI data rate; FastEthernet |
115 000 000 | 8-bit NTSC video |
135 000 000 | 3 x DS3 + signaling |
155 520 000 | OC-3 / STS-3 |
270 000 000 | 10-bit SDI component video |
466 560 000 | OC-9 / STS-9 |
622 080 000 | OC-12 / STS-12 |
800 000 000 | FireWire 800 signaling rate |
933 120 000 | OC-18 / STS-18 |
1 000 000 000 | GigaBitEthernet |
1 244 000 000 | OC-24 / STS-24 |
1 866 000 000 | OC-36 / STS-36 |
2 488 000 000 | OC-48 / STS-48 |
4 976 000 000 | OC-96 / STS-96 |
9 953 000 000 | OC-192 / STS-192 |
10 000 000 000 | 10G Ethernet |
[*] "T1" officially refers to the physical hardware used to transport the signal over copper lines. The term "DS1" should be used to refer to the signal itself. People, being people, could care less about such details and the terms "T2" and "T3" have crept into use. But it stops there as the whole system shifts over to the OC/STS naming.
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Last modified Monday, 2010-07-26T19:49:57-05:00.