This group of pages has my contributions to the Internet community.
Link to page on the game itself.
This document presents solution notes for the game's puzzles and locating the totem pieces. It's full of spoilers, so don't read any further unless you want to.
Some areas are not complete. Additional information is desired (:-).
For most of the game, if you have the "go ahead" cursor, it doesn't matter where you are on the screen when you click. As you get near totem pieces, it does matter.
It is never necessary to deal with the disaster in order to find the totem pieces.
In general, you find the totem pieces by taking a "side path" near where you enter the world.
The members of the group have two cameos each. One is in the forest world, and the other in each person's world. The ways of finding them are indicated below.
Totem Piece: Start at the foot of the stairs by the lighthouse door. Turn around, so that you are facing the way that you came in (to the world). Click once to start walking out of the world. As you go, the path drifts to the right. Click to go ahead, but on the left, on the ground between the rocks. Click left.
Disaster: You trigger it by flipping the big switch at the base of the lighthouse stairs. You solve it by entering one of the numbers that you found in the book in the room at the back of the lighthouse.
Miscellany:
Totem Piece: You go up the stairs as you enter the world. Don't go into the red-lit tunnel, keep going all the way to the top, turn around, and look closely in the urn on the left.
Disaster: You trigger the disaster by clicking on the column on the right at the bottom of the stairs. To solve it, enter the red-lit tunnel and the first room on the right. The game works by matching the concept to the words. There are three levels. As you match, the words vanish. Trial and error works fine, but a little thought will speed things up.
Miscellany:
Totem Piece: Get going on the boat (see below). Go North, then West, then North again to get the boat placed between the two islands. Look right (don't turn the boat) and click on the island to get there. You can touch this man-made object without triggering the disaster. You have to solve the gizmo to get the totem piece.
Click the center wheel on the gizmo twice. This should move the bottom wheel so that what appears to be a double strap is on the left. Then click the bottom wheel twice.
As near as I can tell, it doesn't matter how much you scramble things. Once you get that double strap on the bottom wheel on the left, you then just click on the bottom until it opens.
Disaster: You trigger it by clicking on a bouy (they're along the top of the map). You solve it by releasing the net from all five bouys. The one in the upper right is tricky to click on. You may have to click through your "tail."
"Tail?" you ask. Yes, don't forget to look behind you as you do the bouys. It's really fun as the clock gets toward zero...
Miscellany:
Totem Piece: The totem piece is in the sports bar (see below). Go ahead as far as you can. Click to the right, then click the bar.
Disaster: You trigger it in the subway car. You solve it by going to the tuning pin end (see below), solving the puzzle, then adjusting the four(!) tuning pins (separately) until you hear pure tones. If your hearing or sound card are off, forget it.
Miscellany:
Totem Piece: As you enter the world, you'll get to the viewer. At the platform, turn right. Keep turning right until you have gone about 3/4 way around. Click to go into the abyss.
You're in the city at the top. Go ahead to the elevator. Click the down button (may have to turn first). Go all the way down. Leave the elevator. Keep going until you get to the corner (about four clicks). If you turn around, you'll see a couple of wrecked cars, a building corner, a crane, and a view down the street (not a complete list of views).
When facing down the street, you'll see the street, the monorail track, and a blank building wall on the left. There is also a lit street lamp. (You can tell that it's lit because it casts a glow: all the street lamps have white or gray bulbs so they appear lit, even though they are not). Click the street lamp. The world will appear to go party "wire frame:" that's OK. The totem piece is to the right.
Disaster: While looking through the viewer, click the space lab. The disaster is triggered by entering the lab. Go right to the corner, then turn left and follow the corridor to the left. At the second corner, you'll see a machine. Go past it and follow the corridor again. The drum machine is in the third corner (you'll have gone about 5/8 of the way around).
OK, now you're at the machine. Ignore the black squares: they're a bug. The goal is to re-unite the two halves. (Yes, I know, it seems backwards. When I first solved it, I thought I had lost!)
The buttons are in two banks, on the left and right (ignore the colors). Assume that they are numbered as:
L1 L2 L3 L4 L5 R1 R2 R3 R4 R5 L6 L7 L8 L9 L10 R6 R7 R8 R9 R10
Click as follows:
L1 -> R3
L2 -> R10
L3 -> R4
L4 -> R9
L5 -> R7
L6 -> R1
L7 -> R8
L8 -> R5
L9 -> R6
L10 -> R2
Miscellany:
The forest world is where you wake up. It has the Big Log cabin, a columned-structure (the "mausoleum"), the entries to all five worlds, appearances by all five members of the group, and five "shortcuts" to the worlds.
As you explore the worlds, keep looking at how the "save game" password changes. But, if you want to jump ahead to the end (and the hidden song), here's the final one:
Creative Contributions
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Code
“How-Tos”
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Neat
Last modified Tuesday, 2010-03-02T20:28:14-06:00.